Taako, Magnus, and Merle are forced to gamble everything in The Adventure Zone The Suffering Game, a hilarious and heart-wrenching adaptation of the explosively popular podcast As we enter the home stretch of this campaign, there never been a better time to join the party And if you're a fan of Critical Role and Dimension 20, then this here a bet that will sure to pay off. Our heroes are finally nearing the end of their quest to collect the seven Grand Relics, dangerous magical artifacts which threaten the world as they know it. The penultimate item on their adventuring to-do list is the Animus Bell, which The Director tells them is hidden at the heart of Wonderland, a carnival of torment. Once inside, the boys will have their shot at winning the Bell. but each step forward comes at a horrible cost. And the deeper they go the closer they get the higher the price they will pay. And if they can secure the Bell, surely then the worst will be over, right Surely they will go back up to their Moonbase in the sky, and hand the Bell over to The Director, and Bureau life will return to normal while they begin their hunt for the final relic, right They're so close to the end, after all, and they have gone through so much to get this far. There can't possibly be any further surprises in store Praise for The Adventure Zone

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  • 9781250861726
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  • Adult
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  • Unisex
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  • 9781250861726USA
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  • 19942251,19942290,19942292,19942316,19942335,19942337,19942452,19942618,19942677
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